Unreal Software Engineer


MSG Ventures
February 25, 2020
Job Type
How to Apply



 MSG Ventures is looking for a software engineer / generalist with strong Unreal Engine (UE4) experience to develop, code, prototype, and implement cutting edge techniques, tools, applications, and content for large-scale real-time games and interactive experiences for MSG Sphere. Working with a group of other game industry veterans, this position benefits from a broad range of skills across real-time graphics/shaders, tool creation, and hardware integration. In addition to deep and broad software development expertise, the ideal candidate will have shipped project experience and bring a passion for scaling technologies from prototypes to real-time massive multiplayer experiences.

Specific Functions/Activities SUMMARY:

  • Design and develop large-scale real time rendering techniques, components, tools, and demos to provide game platform solutions that can scale for mass interactive live events.
  • Collaborate on the design and integration of the Unreal Engine to meet the needs of our test site platforms and venue hardware.
  • Collaborate closely with other developers, artists, and designers to scale up new types of mass interactive games.
  • Research and support proofs of concepts with various partners and vendors.
  • Collaborate closely with our Interactive Concept Group and other departments to share pipeline innovations and improvements as well as helping to integrate our game platform and tools.
  • Write technical documentation and clearly communicate complex solutions and challenges, even to non-technical staff.
  • Stay current on relevant technology and conduct necessary research, due diligence, prototyping, and testing to assess emerging technology options.
  • Attend and report in daily scrums and bi-weekly sprint planning sessions, reviews, and retrospectives in accordance with Agile best practices.


  • Computer Science BS, MS or PhD degree preferred or equivalent experience
  • 4+ years professional experience with Unreal Engine 4 with both C++ coding and Blueprints experience is required
  • 3+ years knowledge of real-time graphics techniques and HLSL or GLSL shader code is required
  • 4+ years of professional game engineering or related field experience required
  • Working knowledge of implementing and prototyping large environments/worlds, AI character systems, visual effects, particle systems, and animation systems highly preferred
  • Experience with Unreal networked multiplayer systems (i.e. Actor Replication, RPCs, etc…) is preferred
  • Additional C#/Unity experience is a plus
  • Extensive domain knowledge in video game production pipelines is highly preferred
  • Experience with XR (AR/VR/MR) HMDs is highly preferred
  • Excellent communication and team interaction skills is required
  • Self-motivated, with little guidance needed, and an ability to work on multiple projects and prioritize tasks for each in an agile manner
  • Interest and/or secondary skills in another key game development discipline (Game Design, Cinematics, Modeling, Animation, Art, Audio) a plus
  • Applicants should provide their own code samples for tools or playable games along with technical design documentation

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