Unity Engineer

GameJobHunter

Zenimax Online Studios
Published
June 13, 2019
Location
Category
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Description

As Unity Engineer, you will help lead the client development of a cross-platform (Android / iOS) framework that will support social engagement through shared gameplay. This position works closely with art, design, and production team members. This role is responsible for driving client architecture, execution, and tools needed to deliver new gaming features for mobile applications. You will work with the tools team, prototyping team, and core framework team to help improve the products content pipeline and game code. You will have a critical eye for efficiency and improvements across our application technology and process: workflow, code quality, stability, and performance.

Responsibilities:

  • Contribute to the studio‚Äôs mobile efforts under the guidance of the Technical Director and Lead Mobile Engineer.
  • Propose, architect, and deliver features with a team of cross-platform engineers.
  • Contribute features and functionality to the core framework, tools, and product.

Requirements:

  • Minimum of 5 years developing mobile based games.
  • Strong C#, C++, Java, or Objective-C development experience.
  • Experience with technical issues related to multiplayer player synchronization, intermittent connectivity, dead reckoning, etc.
  • Experience developing Android and/or iOS specific development tools, IDEs, profilers, etc.
  • Experience with cross-platform development environments with shared codebases.
  • Excellent problem solving, critical thinking, and communication skill.
  • Understanding of mobile economies, Free to Play mechanics and design concepts.
  • Experience with VR and/or AR projects.
  • Experience leading a team, managing relationships, overseeing development, creating and streamlining mobile process.
  • Experience with Perforce/Git, Visual Studio, Xcode, Android Studio.
  • Experience releasing mobile games developed in Unity.

Desired Skills:

  • ¬†Experience architecting Unity games using ScriptableObjects.

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