Tools Engineer

mboutin@proletariat.com

This job posting was marked by employer as filled and is probably no longer available
Proletariat, Inc.
Published
October 21, 2019
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Description

Proletariat is seeking a talented Tools Engineer to join the team of our newest Unreal Engine 4 game in development, Spellbreak. This individual will work closely with artists, designers, and engineers to both find day-to-day improvements and achieve long term goals in building the magical world of Spellbreak. Our ideal candidate is proactive in improving the development process by identifying and removing bottlenecks.

Responsibilities:

  • Design, build, and improve tools for the art and design teams focused particularly on map creation.
  • Proactively identify pipeline bottlenecks and opportunities for automation and improvement
  • Communicate with other departments to identify improvements to existing tools and workflows
  • Document and support game development tools

Requirements:

  • 3 years professional experience in game development
  • Experience with game engine content tools and pipeline
  • Professional experience with C/C++
  • Experience with other high-level programming languages (e.g. Go, Java, C#…), with Haxe (https://haxe.org/) being preferred.

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