Senior Technical Artist

Intrepid Studios

Intrepid Studios
Published
August 16, 2021
Location
Category
Art  
Job Type
How to Apply
Link below - Career site

Description

Intrepid Studios is looking for a Senior Technical Artist who is adept in creating tools, scripts, and processes to support our art department in the development of our epic MMORPG Ashes of Creation. We are looking for a detail-oriented developer with hands-on Unreal 4 experience with the skills and passion to empower artists, animators and designers to prototype and finish AAA games.

Responsibilities:

  • Drive the development of advanced tools and scripts that enhance and streamline processes
  • Focus on Character Pipeline and assets
  • Work as the bridge between engineering and art to optimize tools and graphics features
  • Ensure art assets can be easily integrated into the game without sacrificing the artistic vision or exceeding technical limitations
  • Develop character pipeline and workflows within the game engine and Maya package
  • Pre-production planning to define and address technical design requirements and issues
  • Review technology deficiencies for the art department

Requirements:

  • 3+ years of experience creating complex character based rigs and supporting the technical aspects of game art development
  • Bachelor’s Degree in arts or engineering or equivalent ability or experience
  • Robust knowledge of Maya and Motionbuilder
  • Strong understanding of techniques and technologies relating to character rigging and animation
  • Experience building tools to improve animation and automate character pipelines
  • Knowledge of all stages of asset creation as required by a game development pipeline
  • Unreal Engine experience
  • Animation Blueprint
  • MEL and Python scripting experience
  • Batch processing and Middleware management tools
  • Ability to analyze artists’ needs and effectively develop tools to address them
  • Strong communication, collaboration and interpersonal skills

Additional Considerations (Pluses):

  • Facial Expression pipeline experience
  • Published Console or PC game project experience
  • Experience with Houdini
  • Experience with Terrain Systems

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