Principal Content Designer

Proletariat, Inc.
April 14, 2022
Job Type


The Principal Content Designer will plan, oversee the execution of, and ensure the quality of compelling game content from concept through the live service environment. Working with a growing team of talented designers, the Principal Content Designer will also maintain a consistent and cohesive direction for the team member’s individual design efforts. The most successful individual in this role would have experience shipping previous games-as-a-service (preferably either MMOs or open world RPGs) and have a passion for creating compelling game content for an enthusiastic and highly engaged audience.


  • Collaborate with the Director of Game Design in leading the Content Design team, setting vision and strategy
  • Oversee content design process and ensure a high level of quality in Proletariat's games
  • Design and implement high quality mechanics, quest chains, and compelling content with a focus on thrilling and delighting players of massively multiplayer games
  • Drive content design through all iterative development phases, from concept to live operations
  • Improve game content in response to performance indicators and customer feedback
  • Document learnings and experiences from prior updates for the benefit future ones
  • Champion best practices and facilitate collaboration between Design and other departments
  • Advise project leadership and discuss key product and design decisions
  • Support the growth of colleagues through mentoring and knowledge-sharing opportunities
  • Create and maintain an inclusive, collaborative, and healthy company and product culture


  • 8+ years of professional work experience in the games industry, or a similar industry, required
  • Previous experience launching or working on massively multiplayer games preferred
  • Experience with version control software, such as Perforce
  • Experience with 3D game tools, such as Unity, Unreal, or Maya
  • Knowledge of scripting and programming languages such as Python, Lua, C# or similar languages preferred but not required
  • Experience evaluating and/or designing solo and/or group content
  • Ability to collaborate with a narrative team to convey story through quests and other gameplay
  • Ability to take high level strategy or complex ideas and translate them into understandable tasks
  • Ability to take feedback and criticism, and enjoy working in an inclusive, collaborative environment
  • Strong organizational skills; ability to hold self accountable to deadlines while keeping track of minute details as well as the big picture objectives
  • Excellent communication skills, both verbal and written
  • Strong documentation skills including design proposals and game design documents

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