Lead Level Designer

mboutin@proletariat.com

Proletariat, Inc.

Description

Proletariat is looking for a Lead Level Designer to join us in our work on World of Warcraft. The Lead Level Designer will lead and manage a team of designers who are responsible for creating engaging and exciting map and gameplay spaces in World of Warcraft. You will represent a growing Level Design team in cross-functional collaborations with other teams at Proletariat. Please provide a link to your portfolio when you apply! You may be asked to complete a small design test.

Responsibilities:

  • Lead, manage, and motivate a team of level designers and
  • Be the voice for the Level Design team to the wider Proletariat and Blizzard teams.
  • Manage and provide guidance in the level design and implementation process.
  • Along with the Content Director, ensure consistent and high-quality level content across the entire game.
  • Mentor and grow the Level Design team, including hiring and promoting new team members.
  • Be a driving force in creating a welcoming and respectful atmosphere for collaboration, communication, and creativity, with an emphasis on the values of diversity and inclusion.
  • Work with the Content Director and other Design Directors to plan and deliver content in line with the broader vision and goals of the game.
  • Translate game concepts into specific playable levels, including layout, modeling, gameplay, event scripting, balance, optimization, and tuning of levels.
  • Lead the development of level / environmental architectural details and flow charts for all levels of assigned games
  • Communicate ideas cross-functionally to solicit feedback and ensure support during game level design¬†development.
  • Work closely with the production team to maintain timelines, meet deadlines, and to work through level design revisions as needed.
  • Coordinate with the environment art team to incorporate the work of 3D artists on textures and details to establish levels' final appearances.
  • Ensure research is conducted for levels.

Requirements:

  • 6+ years of professional games industry experience preferred
  • 1+ years of experience managing at least 2 direct reports
  • Previously shipped MMO or open-world game titles
  • Strong familiarity with best practices in level design, environmental storytelling, content delivery, and live games
  • Experience building and iterating on competitive multiplayer game levels.
  • Experience with documentation and production pipelines on medium to large teams.
  • Excellent communication skills, both written and verbal.
  • Ability to identify, mentor, and grow talent with an emphasis on building a diverse and inclusive team
  • Strong empathy for your coworkers, reports, and players.

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