Lead Game Designer


Momo 6
October 25, 2021
Job Type
How to Apply
Please send your resume and reel to kathypacheco@momo6.com


Momo 6 is an award-winning, global animation studio, with offices in 4 countries and across 8 cities. From the Creators behind the global feature film NextGen, Maya and the Three and The Monkey King, Momo 6 is looking to further develop the gaming division of the company and looking to recruit key positions to work on our latest release.


Purpose of the job:

The Lead Game Designer will plan, detail, and supervise the work of game designers. You will establish standards for formal design documentation and tools for the project as well as ensure the team’s performance and resolve and manage the situations that hinder game design production objectives. You will also actively participate in the creation and development of the game design by supporting the Creative Director.


Essential Responsibilities:

  • Be an integral part of the creative vision;
  • Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment;
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team;
  • Allocate duties and follow the evolution of the team’s progress on game design deliverables;
  • Able to drive and follow-up on prototyping (both digital and paper-based) with other game designers and programmers
  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts;
  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations;
  • Supervise and be responsible for providing clear and structured project documents to ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behaviour specifications, etc.);
  • Attend playtests and be solution-oriented to the problem encountered;
  • Carry out performance follow-ups and assessments;
  • Participate in the selection of team members;
  • With the production team, determine the schedules and vacation times of team members;
  • Create a work environment that is motivating for team members and which fosters development and creation;
  • Support career advancement and suggest development and interpersonal skills training and techniques sessions to team members;
  • Carry out all other related tasks.

Skills and Qualifications:


  • Minimum of 5 years as a game designer – preferably on a AAA console or PC title;
  • Extensive experience with Unreal Engine 4
  • Extensive experience with level and combat designs
  • Must have shipped a minimum of 1 AAA title as a Game Designer or Lead;
  • Experience supervising a game design team is a significant asset;
  • Experience in Industrial design welcomed;
  • Any other relevant experience.

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