Game Designer – Lead


July 8, 2021
Job Type
How to Apply


Position: Lead Game Designer 
Location: Remote  
Contract/For Hire: Full-time 
NUKKLEAR is an independent game development studio based in Hannover with team members working remote from all around the world. We are looking for our next full-time Lead Game Designer to join the team and work on an unannounced AAA title within an already established IP.
As a Lead Game Designer at Nukklear, your day-to-day tasks involve preparing and presenting high- to low-level design goals from and to the director’s board, designing features and taking them through the full development cycle from high-level design to shippable quality as well as maintaining and balancing them.
This includes:
•      Efficient communication of design goals
•      Understanding of high-level design request and being able to translate them into low-level design documents
•      Taking full ownership and responsibility for features and keeping an eye on dependencies and deadlines
•      Collaborate across disciplines and teams to make sure that the features are designed and implemented in the best possible way
•      Hands on in-engine work with balancing, prototyping and such
•      Balance parameters in the engine and with the help of spreadsheets
•      Be as a source of truth for the dev-team, keep an overview of the project and support when questions arise
•      Lead a group of designers, managing their workload as well as supporting & mentoring them
•      Supervise the design process, and ensure that communication across the teams is clear and structured
•      Participate as part of a group of leads, and actively facilitate the decision-making process with stakeholders
•      5+ years of experience in Game Design roles, at least 2 years in a Lead Design role
•      Previous experience as a Game Designer in an AAA environment
•      Experience with mentorship and development of designers
•      Strong understanding of agile development processes, workflows, and tools
•      Great understanding of game design fundamentals: game systems, balancing, flow, pacing, motivation, player guidance, etc.
•      Great understanding of what makes a gameplay experience engaging
•      Great collaboration and problem-solving skills
•      Self-reliance, self-motivation, good communication skills, and team-player attitude
•      Excellent verbal and written communication skills in English
•      Extensive knowledge of UE4 or another comparable AAA game engine
•      Strong knowledge of scripting languages, preferably UE4 Blueprint System
•      Experience in designing features related to vehicle combat
•      Extensive knowledge in open-world, survival, crafting and MMORPG genres
•      Experience working remote across different time zones
We offer:
•      Permanent remote position – work anywhere you want, within the core hours of the CEST time zone
•      Work with an experienced international team
•      A unique opportunity to work on an established Sci-Fi License
•      Flexible work-life balance
•      26-30 Vacation days a year
International applications are welcome, but a working permit for Germany is a huge plus.
Please send your complete application documents including work samples, your portfolio, CV, your earliest start date and your salary expectation.

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