Environment Artist

mboutin@proletariat.com

Proletariat, Inc.
Published
May 26, 2020
Location
Category
Art  
Job Type

Description

We're currently looking for an Environment Artist who can set a high bar for quality, consistency and visual aesthetic for environment art in all of Proletariat’s game projects. The ideal candidate is a talented 3D artist who enjoys perfecting environment art that serves the needs of gameplay, real-time performance metrics, and artistic vision. This person has experience creating beautiful environment assets in 3D pipelines, can create work in a variety of styles, understands performance budgets for real time 3D, is a skilled communicator and loves taking ownership on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.

Responsibilities:

Collaborate with our Art Director, Game Designers, Software Engineers and Product Managers to design and iterate on in-game environment art
Works with  tools in UE4 (or equivalent) and other 3D authoring software to create game environment assets from rough draft through production quality
Works with performance in mind to ensure that assets meet performance budgets.
Work with Project Management to maintain clear and consistent goals
Work in an organized manner. Can follow data structure and provide feedback.
Generates and meets time estimates

Requirments:

5+ years of experience creating and delivering high quality environment art for games
Experience creating beautiful environmental assets that meet performance budgets using a variety of tools including; Zbrush, Maya, Photoshop, Substance Painter and UE4 (or equivalent)
Experience creating assets in both realistic PBR and more stylized material pipelines
Understanding of traditional art principles including composition, design, shape language, and color theory
Experience working in an iterative, agile environment
Excited to improve visual skills, learn new techniques and applicable technology.
Self-directed, receptive to critique and feedback
Enjoys playing a wide variety of games

Bonus:

Non-game 3D asset creation experience
Deep experience with Unreal tools (blueprints, shaders/materials, cascade etc.)
Illustration/Concept Design experience

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