Character Art Lead

mboutin@proletariat.com

Proletariat, Inc.
Published
October 25, 2021
Location
Category
Art  
Job Type

Description

Proletariat, Inc. is seeking a Character Art Lead to guide and manage a team of  Character Concept Artists and 3D Character Artists  in the design and creation of characters for Proletariat’s games. We are looking for someone who can uphold a creative vision, maintain quality and consistency of character art, and use their insights to develop concepts and give creative guidance.

In this position, you will be a source of inspiration for team members and able to set an example with your character creation expertise: mastery of tools, knowledge of game pipelines, and departmental production dependencies.

As a Lead, you must be highly organized and skilled at time management and delegation. As a manager, you must show strength in problem solving, communication with your team and other leads/stakeholders, and be a team morale booster.

This is a role where thinking creatively in all aspects is highly valued. You will have the opportunity to work with a strong, passionate character team in a studio that creates beautiful games.

Responsibilities:

  • Works closely with Studio Art Manager and Art Director in setting the artistic vision for character art and communicates this to the wider character art team.
  • Sets quality standards and instructs the team regarding new processes and software as dictated by project needs with up-to-date industry trends.
  • Is the first asset review for technical and aesthetic checks of the character team’s work.
  • Manages a team of character concept artists and 3D character artists, including establishment of clear and consistent schedules in conjunction with producers.
  • Mentors, collaborates with, and helps to guide direct reports, and oversees their workloads.
  • Creates and maintains documentation for character-related processes.
  • Monitors and accounts for the needs across disciplines, such as rigging, VFX, and animation, to ensure character assets meet any technical requirements..
  • Interfaces with stakeholders  across the organization as a creative partner representing the character art team in high level presentations and strategy discussions.
  • Identifies potential problems in the art pipeline and works with other project leads to prevent them.
  • Collaborates with the Art Director and leads to understand and communicate the expectations for visual quality and best practices of in-game art with external/outsource teams.
  • Promotes strong independent problem-solving ability.
  • Interviews, hires, and trains new team members in collaboration with Recruitment team.

Basic Qualifications:

  • 7+ years of professional experience in character art for games (also open to exceptional senior candidates with fewer years of professional experience)
  • A portfolio that showcases an innovative, appealing  approach to stylized character concepts, as well as experience in 3D modeling.
  • Has in-depth knowledge of technology, terminology, and techniques of game art development, including an awareness of design and programming considerations.
  • Great communication and leadership skills; awareness and competency in guiding creatives in the digital and social space.
  • Able to clearly articulate expectations, able to rally a team around one outcome and objective.
  • Displays consistent, professional demeanor at all times; reacts well under stressful situations.
  • Always pushes the art quality bar.
  • Is a positive force in company morale and a force of empowerment to team members.
  • Displays empathy, strong ethics, flexibility, confidence, self-awareness, and the ability to see all sides of complex situations.
  • Able to effectively communicate art issues to non-artists; exceptional presentation skills for both internal and external creative presentations.
  • Able to bring creativity and initiative to both preproduction and production concept tasks and adapt swiftly to new themes
  • Experience working with outsource partners.
  • Good time management skills. Ability to provide oversight to multiple timelines, self-manage and meet deadlines; able to work unsupervised for long periods and able to supervise others.
  • Mature and trustworthy professional as the role may require exposure to confidential materials.
  • Experience using Unreal.
  • Expertise in software such as Maya, Photoshop, Zbrush, or equivalents.
  • Rigging and/or 3D Animation experience a plus.

Related Jobs

Game Programmer   Las Vegas, Nevada
November 18, 2021
LEAD GAMEPLAY ENGINEER   Newton Centre, MA
November 16, 2021
ENVIRONMENT ARTIST   Newton Centre, MA
November 16, 2021
LEAD ENVIRONMENT ARTIST   Newton Centre, MA
November 16, 2021
3D Environment Artist   Montréal, Canada
November 12, 2021