Animator

sleblanc

This job posting was marked by employer as filled and is probably no longer available
Proletariat, Inc.
Published
September 22, 2021
Location
Category
Art  
Job Type

Description

Proletariat is seeking candidates for another Animator role to work on an unannounced project. The ideal candidate is familiar with industry standard, real-time animation tools, understands performance budgets, creates a wide variety of animation styles, is a skilled communicator and loves taking ownership on projects while developing unique and beautiful character animations to capture and punctuate emotions drawn out through gameplay. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.

Responsibilities:

  • An individual contributor that creates and implements 3D character animation that meet art direction.
  • May participate in visualizing and developing animated features of games.
  • Interacts with internal and external peers and/or managers to exchange semi-complex information related to assigned activities.
  • Contributes to Animation pipeline and the development of new or enhanced technical tools.
  • Provide and manage feedback on assets from external vendors
  • Works cross-functionally to deliver on larger features and initiatives for current projects

 

Requirements:

  • 3+ years of professional animation experience preferred, 2+ years of experience in a creative industry required
  • Expert understanding of Maya or equivalent visual effects packages, competent working with joints and locators, keyframing, and rigid/soft body simulations
  • A strong understanding of animation principles (appeal, timing, spacing, weight, etc.)
  • Experience using Unreal (including Cascade/Niagra, Material Editor, Blueprints)
  • Experience animating both in 3D and 2D
  • Experience with technical requirements for a variety of game platforms
  • Ability to balance expressive and distinct in-game character personality, visual aesthetic quality, and gameplay needs.
  • A strong understanding of AAA game character creation pipelines
  • Experience working in an iterative, agile environment
  • Excited to improve visual skills, learn new techniques and applicable technology.
  • Self-directed, receptive to critique and feedback
  • Enjoys playing a wide variety of games.