Get the Name Right

I tweeted about this recently, but I figured it was a topic that was maybe worth explaining in more than 140 characters. If you’re applying to a studio, get the name right. If they spell it “TEAMBattlesquad”, don’t say, “I’d love to work at Team Battle Squad.” — GameJobHunter (@gamejobhunter) January 22, 2016 I’ve talked in the past about how … Read More

How Are You Getting Better?

This is the time of year that people spend time considering how they’re going to improve themselves. Goals are set, resolutions are made. That’s what got me thinking about this post, but it isn’t something that should only be considered around the impending new year. If you’re in the process of hunting for a job, it’s helpful to ask yourself … Read More

Personalize Your Application

One of the fastest possible ways to eliminate yourself from contention for jobs is to send the exact same resume and cover letter each time you apply for a job. Trust me – studio recruiters and HR staff can tell your cover letter is generic almost immediately. And what does that generic message tell the studio about you? That you … Read More

GDC Job Hunting Tips

GDC is almost upon us, and the Career Pavilion will be an essential part of the conference for many attendees.  If you haven’t been before, the GDC Career Pavilion houses an impressive collection of game studios who are looking to hire.  They’re forking over good money for that fancy booth, and they’re doing it so that they can talk to you (or … Read More

Interview Interactions

Whenever you’re working through the interview process with a company, you’re likely going to have several interactions with that studio.  It’s important that you take every step of that process seriously, and realize what impression you might be making with each interaction.  Here are some of the steps that you might take: Initial contact – sending in resume and cover … Read More