Senior Technical Artist

BartletJones

Bartlet Jones Supernatural Detective Agency
Published
November 29, 2017
Location
Category
Art  
Job Type

Description

The Bartlet Jones Supernatural Detective Agency is looking to expand it’s art and animation team by adding a motivated and capable Senior Technical Artist. The individual selected for this role will play a key part in helping to streamline and optimize the content creation pipeline for a new game we are working on in the Unreal 4 Engine. If you are an Unreal expert and a systems thinker that takes pride in how quickly an artist can integrate and polish their world-class content ingame, read on!

Day to Day Responsibilities:

  • Lead the technical pipeline of how assets get created, integrated, lit, surfaced and polished in the game for the final look
  • Help integrate source art, animation, vfx and sfx assets into the Unreal game engine ideally through automation where feasible
  • Support the art and animation team by writing scripts and tools to improve the content creation pipeline
  • Thoroughly diagnosis art optimization issues across CPU and GPU performance before they get escalated to the engineering team, report the findings back to the art team and improve the pipeline
  • Be liaison for the engineering team on behalf of the artists in troubleshooting technical issues
  • Anticipate the needs of the team and proactively develop tools to help smooth out the changing needs of the production pipeline
  • Assist the engineering team w/ triggerable event scripts in the game
  • Contribute art, lighting, anim or vfx assets as required

Required Experience:

  • Demonstrated knowledge of working in the Unreal 4 Engine
  • Demonstrated experience building or optimizing existing content creation pipelines
  • Demonstrated knowledge in batch exporting/ baking animation data
  • Technical fluency in a scripting language
  • Expert level knowledge of Maya

Preferred Knowledge/Experience:

  • Ability to competently rig and skin characters and props using Epic’s ART Tools plugin for Maya
  • Technical fluency in C#, mel and python
  • Experience working with Unreal systems for creating various effects like cloth tools, deforming meshes with splines, driving particle effects via exposing parameters to blueprints
  • Ability to light scenes and/or develop visual effects at a worldclass level
  • Experience developing on console
  • Computer Science background is a big plus
  • Experience with Substance Painter and/or Designer
  • A gamer that wants to contribute their thoughts to the game
  • Experience building or using world builder game tools (eg. Houdini Engine) to develop art for games

Related Jobs