Multiplayer Cloud Services Administrator/Engineer


Giant Enemy Crab
November 10, 2017
Job Type


We’re looking for a full-time Cloud Services Administrator / Engineer to work on our upcoming session-based multiplayer FPS Due Process.

Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles.

Your primary responsibilities will include:

  • Analyzing and implementing server systems and maintaining their stability during beta and release.
  • Implementing a solution for distribution of small, procedurally-generated maps.
  • Implementing and tuning a team-based matchmaking system.


  • 5+ Years of experience using C# or other C based languages.
  • Bachelor's degree in Computer Science or a released networked multiplayer title.
  • Solid experience in troubleshooting LAN/WAN. Hands on experience with routers, switches, firewalls, and VPNs.
  • Understanding of Traffic Management Principles, Configuration, Troubleshooting, Traffic Performance Metrics, Throughput, Delay, Jitter, Bandwidth, Packet Loss, and Congestion Management.
  • Understanding of network protocols and web services (TCP, HTTP, XML/JSON).
  • Experience tuning server systems for performance and reliability.
  • Experience with version control software (Plastic SCM).
  • Must be local or willing to relocate to Seattle.


  • Strong experience with Unity.
  • Experience/Interest in playing multiplayer FPS or MilSim games.
  • Experience with AWS/Azure/Unity networking solutions.
  • Application and Load testing.


  • Competitive Salary Pay

Application Materials:

  • Resume

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