Generalist Engineer

Armature Studio
January 4, 2018
Job Type
How to Apply


The Generalist Engineer will work closely with engineers and designers to develop innovative software solutions for our upcoming projects.

This is a full time, in-office position.  Relocation assistance within the US is available for this position.

To apply for this position, please send resume to:

  • Closely collaborating with artists and designers, helping to influence the technical direction of projects by implementing systems, monitoring performance, and creating tools.
  • Accurately estimating time and effort required for assigned technical tasks.
  • Keeping co-workers informed about progress of deliverables as well as prerequisites for feature implementation.
  • Demonstrating care and commitment to quality, bug free software development.
  • Minimum of 2 years of game industry experience working as a software engineer with at least 1 shipped title.
  • Strong knowledge of 3D math and game physics.
  • Able to understand and modify systems, while being mindful of interactions with other systems.
  • TRC/XR experience a plus.
  • Network programming experience a plus.
  • Proficient in C/C++.
  • Experience with scripting languages and component based game engines.
  • Experience with Unreal Engine 4 a plus.
  • Able to adhere to the prevalent coding style and practices, including source control standards.
  • Able to work independently with a minimum of supervision.
  • Able to work well under pressure of deadlines.
  • Able to work within a highly dynamic startup environment where team members typically have multiple responsibilities.
  • Strong communication skills, both written and verbal.
  • Strong time management and process documentation skills.
  • Candidates must have a US work permit or citizenship

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