We hear nothing but good things about you.
You're a nice person. You work hard. You don’t settle. You tell rich visual stories. You try to improve with every project. You deliver on time. You have your own voice but you’re eager to learn, and you’re not afraid to ask for help when you need it. (which we all do, once in a while)
Which is why you want to come work with us. We’re like that too. We also have some pretty fantastic clients and projects for you to hone your skills on.
So don’t just sit there. Go ahead and send us your stuff. Let’s do this.
◦A portfolio containing stylized low poly models with pixel art textures.
◦Experience UV mapping characters for animation.
◦Develop concepts and production assets for characters, environments, and effects in a low poly 3d pipeline.
◦Iterate on game assets with other artists based on feedback from the team
◦Define, implement, and evolve art direction and technical requirements
◦Experience with keyframe animation.
◦Experience in defining and driving the art direction for a launched project.
◦Proficiency integrating and modifying assets in game engines.
◦Passion for learning.
Required Application Materials
◦Resume or Linkedin
◦Portfolio (Please provide URL or PDF file)