Technical Producer


Giant Enemy Crab
November 10, 2017
Job Type
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We’re looking for a full-time Technical Producer to work on our upcoming session-based multiplayer FPS Due Process.

Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles.

Your primary responsibilities will include:

  • Manage a growing team of designers, programmers, and artists.
  • Coordinate, track, and manage the activities of personnel to ensure tasks are completed on time.
  • Identify, track, manage, and resolve project roadblocks and bottlenecks.
  • Ensure that solutions are of acceptable quality.
  • Implement and maintain production tools and game features.
  • Partner with operations lead to coordinate completion of business needs.


  • 3+ Years of experience using C# or other C based language.
  • Bachelor's degree in Computer Science or a released networked multiplayer title.
  • Prior experience managing game teams.
  • Experience with version control software (Plastic SCM).
  • Strong communication abilities in order to manage and motivate designers, programmers, artists, and possibly publishers.
  • Must be local or willing to relocate to Seattle.


  • Prior game production experience.
  • Experience using Unity 5 or past versions of Unity3d.
  • Experience/Interest in multiplayer FPS or MilSim games.


  • Competitive Salary Pay

Application Materials:

  • Resume

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