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Full-time at Armature Studio (Anywhere)

The Network Engineer will join Armature Studio on exciting, high visibility projects for a variety of platforms and utilizing various engines. We value talent, precision, self-motivation and collaboration. Relocation assistance within the US available.

If interested in applying for this position, please submit resume to:


• Develop, design, modify, optimize and debug networking and related engine systems
• Deploy, evaluate performance and test software on PC client and Linux server platforms
• Document software and features for internal and external engineering teams
• Participate in the scheduling, design, performance and code review process
• Develop systems for accurate analytic tracking of networking performance and quality of service


• Has written low-level networking for a networked multiplayer game, peer-to-peer or client/server.
• Has shipped at least one console game, with multiplayer mode
• Has experience with technical compliance and game submission through Sony and/or Microsoft.
• Expert C++
• 5+ years of experience writing code for games
• Experience working with real-time networking technology in the game industry
• Experience with client-server architectures within games
• Extensive background with Internet performance issues like packet loss, latency and bandwidth
• Fluency with TCP/UDP protocol layers
• Familiarity using network simulators for debugging
• Passion for networking, troubleshooting and optimization
• Preferred: Delivered at least 2-3 relevant client-server architectures and possess low level network knowledge (developing for concurrent player load, synchronization, parallel processes while maintaining high performance)
• Demonstrated ability to write efficient, clean, readable, portable, and reliable code
• Able to work independently with a minimum of supervision
• Familiarity with Agile development practices a plus
• Candidates must have a US work permit or citizenship

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