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VFX Artist

Full-time at High Moon Studios (Anywhere)

HIGH MOON STUDIOS

(Please apply at: www.highmoonstudios.com)
(Contact: Pearl at Plorenzo@highmoonstudios.com)

VFX Artist

World class games start with world class talent! This is a unique time in Activision’s history – and one of the most exciting opportunities to join us! Activision Blizzard, headquartered in Santa Monica, CA, is the premier worldwide publisher of interactive entertainment software like Call of Duty, Destiny and the Blizzard Entertainment Franchises.

High Moon Studios

Founded in 2002, High Moon Studios is an award-winning studio that’s developed for blockbuster franchises like Call of Duty and Transformers. We are 100 people strong, located in the always-sunny beachside city of Carlsbad, California.

Our goal is simple: make game experiences that kick ass and blow minds. High Moon Studios is led by award winning veterans and a crack production staff that have over 200 years of combined development experience. We work hard. We play hard. It’s time to add world class talent as we partner with Bungie to work on their ground-breaking Destiny Franchise.

VFX Artist

High Moon Studios is seeking a talented and self-directed FX Artist to join our award-winning video game studio.

Responsibilities:
• Collaborates with the VFX Art Lead and other departments to deliver shipping-quality visual effects that balance real-world behavior with fantastical elements.
• Utilizes sprite-based particle systems along with pixel and vertex shaders to create a wide variety of real-time special effects.
• Uses traditional visual effects software such as Maya, Max, Photoshop, etc. along with proprietary tools to deliver high quality visual effects.
• Placing and sequencing the behavior of effects in game balancing Design and Art requirements.
• Troubleshoots artistic, technical, and performance issues.
• Communicates effectively with team members, production and management to ensure that project goals are met.

Requirements:
• Production experience utilizing particle systems and other forms of dynamic simulations.
• Strong understanding of node based pixel and vertex effect shader development.
• Proficient with Photoshop, Max or Maya.
• Strong artistic ability as well as good technical knowledge.
• Ability to communicate and work collaboratively with team members.
• Awareness of console game budgets and technical constraints.
• 3+ years of game industry experience or equivalent.
• Detail oriented and highly organized.
• Continuous learner and ability to adapt to change.
• Passion for video games.

Bonus Qualifications:
• Programming experience in any language (C#, Python, HLSL).
• Traditional animation background.


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