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Generalist Engineer needed at Armature in Austin, TX!

Full-time at Armature Studio in Austin, Texas

The Generalist Engineer will work closely with the Engineering team and external partners to develop innovative software solutions for our upcoming projects. This is mid- to senior- level position.

If interested in applying for this position, please submit resume to:

Relocation assistance within the US is available for this position.


- Collaborate closely with artists, designers, and production, helping to influence the technical direction of projects.
- Build management and maintenance.
- Accurately estimates time and effort required for assigned technical tasks and provide regular status updates.
- Contribute to software design process by understanding, analyzing and troubleshooting requirements for own work.
- Demonstrate care and commitment to quality, bug free, software development.


- Strong generalist with console submission experience on both PS4 and Xbox One.
- Working knowledge of TRC/XRs including topics such as trophy/achievement setup and implementation.
- Minimum of 3 years of game industry experience working as a software engineer with at least 1 shipped AAA title.
- Proficient in C/C++.
- Ability to both work within and learn various scripting languages.
- Vision and understanding to grasp the big picture of how various systems must interact and how to modify them with minimum disruption.
- Strong communication skills, both written and verbal.
- Able to work well under pressure of deadlines.
- Ability to work within a highly dynamic startup environment where team members typically have multiple responsibilities.
- Able to work independently with a minimum of supervision.
- Strong time management and process documentation skills.
- Experience with Jira a plus.
- Candidates must have a US work permit or citizenship.

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