Art  Programming  Producer  Design  Marketing  Management  QA  Audio  IT  Educator  Other 

UI Engineer needed for Armature Studio, Austin, TX

Full-time at Armature Studio (Anywhere)

Multiple UI Engineers needed for the studio that brought you last year's releases ReCore and Dead Star! The UI Engineer works closely with the UI Artist and Lead Designer to build a game interface that runs smoothly, is consistent with the vision of the game, and that will engage the player. You have a love of gaming and an innate understanding of what provides a great user interface experience.

If interested in applying for this position, please submit resume to: hr@armature.com
Relocation assistance within the US is available for this position.

Responsibilities:

- Design and implement gameplay features within an established framework, including server functionality as appropriate
- Design and implement modifications, reorganizations, extensions, and optimizations to existing code base
- Implement and augment tools to expose features to content creators
- Work closely with designers and artists to implement their ideas, providing technical, creative, and scheduling feedback; expand and adapt designs to meet project goals
- Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation

Qualifications:

- Minimum of 3 years of game industry experience working as a software engineer, preferably specializing in UI, but a strong generalist works too
- Close collaboration with artists and designers as well, helping to influence the technical direction of projects and address game systems needs
- Strong 3D math skills
- Proficient in C/C++ and Scaleform
- Basic understanding of Illustrator
- Experience with Scaleform
- Experience with scripting languages and component based game engines such as Unity
- Familiarity with content creation in Flash and ActionScript 3
- Ability to adhere to the prevalent coding style and practices, including source control standards.
- Understanding of procedural and object-oriented programming paradigms.
- Familiarity with component-based programming paradigms and with networking programming.
- Good instincts for game design and fun and innovative gameplay.
- Able to work independently and efficiently as required.
- Ability to multitask several time intensive tasks at once.
- Strong communication skills, both written and verbal
- Strong time management and process documentation skills
- Candidates must have a US work permit or citizenship


Copyright © 2017 GameJobHunter, LLC