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NETWORK ENGINEER

Full-time at Armature Studio (Anywhere)

Armature Studio is located in Austin, Texas and was founded by the key developers of the acclaimed Metroid Prime franchise. We currently employ a team of industry veterans with experience on numerous games, and are looking to add to that roster. We aim to keep the creative flexibility of a small independent studio while partnering with publishers to create compelling, high end games. Recent titles we have worked on include Batman: Arkham City Blackgate, Injustice: Gods Among Us, Borderlands: The Handsome Collection, and ReCore. We look forward to a future of exciting projects and continued growth!
If interested in applying for this position, please submit resume to: hr@armature.com.
Relocation assistance within the US is available for this position.

RESPONSIBILITIES:
• Develop, design, modify, optimize and debug networking and related engine systems
• Deploy, evaluate performance and test software on PC client and Linux server platforms
• Document software and features for internal and external engineering teams
• Participate in the scheduling, design, performance and code review process
• Develop systems for accurate analytic tracking of networking performance and quality of service

QUALIFICATION:
• Shipped at least two AAA level game titles including multiplayer mode
• 5+ years of experience working with real-time networking technology in the game industry
• Experience with client-server architectures within games
• Extensive background with Internet performance issues like packet loss, latency and bandwidth
• Fluency with TCP/UDP protocol layers
• Familiarity using network simulators for debugging
• Experience with working with networking services like PSN, Xbox Live, or Steam
• Passion for networking, troubleshooting and optimization
• Delivered at least 2-3 relevant client-server architectures and possess low level network knowledge (developing for concurrent player load, synchronization, parallel processes while maintaining high performance)
• Demonstrated ability to write efficient, clean, readable, portable, and reliable code
• Proficient in C/C++
• Strong 3D math skills
• A strong passion for developing games
• Strong communication skills, both written and verbal
• Able to work independently with a minimum of supervision
• Familiarity with Agile development practices a plus



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