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Character Artist for NYC Video Game Studio

Full-time at DreamSail Games in New York, New York


If your idea of a chest full of buried treasure looks more like exhilarating years of passion-fueled work and creative fulfillment, we are the ship for you. We are always on the look out for able-bodied crewmen seeking to navigate their talents to craft amazing games!
At Dreamsail, the code amongst our crew includes:
Competitive compensation
Safe harbor in our downtown Manhattan office
Fair bunk time to avoid the crunch
With that in mind and an adventurous spirit, check out our open positions below to come aboard and join our close-knit community of developers.

DreamSail Games is seeking a Character Artist tenacious enough over creative fulfillment to ditch their current reality for the adventure of VR Game Development.

Candidates for this role must apply with a portfolio of their work:

New York City

Showcase awesome 3D Asset Creation skills with strong understanding of design sense, material definition, and texturing
Be proficient in (at least) the following tools: Maya, Max, Zbrush, Photoshop
Have experience bringing their work to life in a game engine such as Unreal or Unity
A desire to learn and evangelize the use of new tools.

Prepared to generalize beyond character art (at times) to complete concept, prop, or animation tasks
Maintains and understands a consistent aesthetic throughout the course of a project
Works closely with game designers, programmers, and fellow artists to achieve studio goals
Mentors other 3D artists to raise studio expertise
Understands how to take feedback


Competitive. Commensurate with experience.

Email with the heading “Character Artist: YOUR NAME.” Please send a resume as well as links to any released games/published you were involved with.

Our passion at DreamSail Games is creating multiplayer games that allow players to discover who they are in extraordinary circumstances.
We believe that throwing players into otherworldly situations, alongside others, leads to unforgettable moments. We want our players to learn about themselves through their interactions with others without the expectations of reality.

Apply now Recommend to a friend Published on 12-23-2016

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