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GRAPHICS ENGINEER needed in Austin, TX

Full-time at Armature Studio (Anywhere)

The Graphics Engineer will join Armature on exciting, high visibility projects for a variety of platforms and utilizing various engines. We value talent, precision, self-motivation and collaboration.

If interested in applying for this position, please submit resume and C++ code sample to: hr@armature.com. Relocation assistance within the US is available for this position.

RESPONSIBILITIES:
• Designing and implementing systems and tools to support engine, rendering, and technology needs
• Help support and maintain existing systems.
• Provide support and assistance to team end users.
• Writing clear, maintainable, portable, and highly functional code.
• Profiling and performance tuning of code and systems to remove bottlenecks and improve the art pipeline.
• As needed work on run time engine tasks to support specific project requirements.
• Anticipates, identifies and articulates problem areas and finds preventative solutions.
• Testing and documenting of the code you write.

QUALIFICATIONS:
• Minimum five years AAA / AA game industry programming and current gen console experience required.
• Expertise in C and C++.
• Strong generalist skills and solid code architectural skills.
• Solid understanding of graphics-related math.
• Expert in modern rendering techniques for lighting and visual effects
• Works well in an energetic, collaborative environment
• Excellent oral and written communication skills
• Excellent organizational, problem solving and time management skills
• Commitment to code quality, documentation and sound testing procedures.
• Development experience in Unity a plus!


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