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full time Graphic Technical Director

at Ubisoft in Montreal

Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.

The ideal candidate will be responsible for research, innovation, technical quality of the production, assure technical support to team members and guide and assist them in the best practices possible.

Responsibilities:
-Put in place and document the graphic production pipeline (modeling, animation, characters, lighting, SFX, etc..) and assure the follow up;
-Test the new tools before their deployment into production
-Create, organize and lead training sessions for the graphic team members on the tools and techniques chosen and follow through that they are being well used throughout the project.
-Coordinate and act as an intermediary between his/her graphic team and the tool programming team.
-Guide and provide constant support to the team members.
-Record the technical innovations according to his/her expertise to produce the desired effects of the project and to improve quality.
-Test and confirm that the intended techniques are possible with the tools chosen and -validate the quality of the product with the DA and CPI.
-Produce a technical reference and/or technical constraints document, keep it current and communicate it so that the team can refer to it when required.
-Communicate regularly the technical constraints and their reasons to the team
-Assure the homogeneity of the technical quality throughout the game
-Propose and create the right tools to accelerate certain procedural tasks which the graphic team is responsible for
-Provide constant support to the graphic team in terms of the production software of the engines used
-Follow up on the evolution and distribution of tasks of his/her Assistant DT (when applicable)
-Evaluate maps on the technical plan

Qualifications and Technical Competencies:
-AEC in graphic design 2D and 3D or AEC in video game development or Bachelor in Graphic Communication
-3 to 5 years pertinent experience in 3D real-time (Level Artist, Modeler, Texturer, Assistant Graphic Technical Director)
-Experience in the supervision of artists through a creation process is an asset ;
-Detailed knowledge of the jobs required to produce a video game
-Detailed knowledge of the technical constraints of engines and the different game platforms;
-Knowledge of 2D and 3D graphic software
-Knowledge of an asset management system (ex : Perforce, VSS, Alienbrain) ;
-Knowledge of a programming language (C++…) (an asset) ;
-Knowledge of Max Script (an asset).

Personal Qualities:
-Shows leadership
-Able to express ideas
-Responsible
-Good personal relations and communication
-Focused on achieving superior results
-Solid team player
-Analytical and able to summarize
-Able to adapt to change
-Flexible
-Up front (honest)
-Focus on the client (internal and external)
-Diligent
-Able to work under pressure
-Organized
-Disciplined

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Published on 08-21-2009
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