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	<title>The GameJobHunter Blog - Video Game Jobs &#187; layoffs</title>
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		<title>Interview with Melissa Heidrich of PassionFruit Games</title>
		<link>http://gamejobhunter.com/blog/interview-with-melissa-heidrich-of-passionfruit-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=interview-with-melissa-heidrich-of-passionfruit-games</link>
		<comments>http://gamejobhunter.com/blog/interview-with-melissa-heidrich-of-passionfruit-games/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 14:49:13 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[GameJobHunter Links]]></category>
		<category><![CDATA[GameJobHunter.com]]></category>
		<category><![CDATA[Layoff]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[Passion Fruit Games]]></category>
		<category><![CDATA[PassionFruit Games]]></category>
		<category><![CDATA[video game job]]></category>
		<category><![CDATA[Video Game Jobs]]></category>

		<guid isPermaLink="false">http://gamejobhunter.com/blog/?p=333</guid>
		<description><![CDATA[Melissa Heidrich of PassionFruit Games conducted an interview with GameJobHunter to talk about her experience with being victim to a layoff in the video game industry, and how she and her team have started up their own video game studio. &#8230; <a href="http://gamejobhunter.com/blog/interview-with-melissa-heidrich-of-passionfruit-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Melissa Heidrich of <a title="PassionFruit Games" href="http://www.passionfruitgames.com/">PassionFruit Games</a> conducted an interview with GameJobHunter to talk about her experience with being victim to a layoff in the video game industry, and how she and her team have started up their own video game studio.</p>
<p><strong>GJH:</strong> <em>What are some of the most important things to start thinking about if you&#8217;re laid off? What were the first steps you took?</em></p>
<p><strong>Melissa Heidrich:</strong> I’d say if you’re laid off, the most important thing is to stay positive – instead of viewing the situation as an ending, you have to see it as a new beginning. I’ve been laid off three times now, and each time, it’s opened the door to fresh and exciting new opportunities that weren’t possible with prior companies. It’s a cliché, but a positive attitude really does get you farther in life! When I was called into the conference room to receive the news of my company’s layoff, it was probably a couple of minutes into the big we’re sorry to inform you speech when my mind started racing, thinking of what to do next. I’m not the type to dwell on things. I’d had this idea for a new type of romance-casual game and thought that this could be the perfect opportunity to accomplish that vision. Besides, my team was the best I’d ever worked with, and it would be a shame to split up a group that had such great dynamics and so much talent. The next day, after we all cleaned out our desks, I had the team gather outside the building to hand out NDAs, and PassionFruit Games was born. The fact is, you never know what’s going to happen in life, and keeping a few what if plans in the back of your brain never hurts.</p>
<p><strong>GJH:</strong> <em>What are some of the challenges you&#8217;ve encountered that you didn&#8217;t anticipate when starting your own video game studio?</em></p>
<p><strong>Melissa Heidrich:</strong> We’re probably still going to run into a host of challenges that have yet to rear their heads, but the ones we’ve come across so far have mostly been related to legal or financial issues. We had to decide what kind of company to set up given our size, we decided an LLC was best, and we needed to work with a lawyer to help us create a legal agreement between all the members. Forming the agreement was a much more complicated and time-consuming process than any of us had anticipated, mostly because there were so many possible scenarios that had to be covered. By the way, I’ve heard horror stories about other startups that didn’t set up legalities from the start – NOT a good idea! And, all that legal stuff cost a lot more money than anticipated expect to pay a few thousand dollars, which we had to squeeze from our self-funded budget. Another challenge we’ve faced is the problem of self-motivation. We felt like it was a lot of fun going rogue and starting our own studio without the “(wo)man” telling us what to do – but sometimes the temptation to goof off together caused our productivity to plummet. It’s helped that we’ve broken the development cycle into milestones that all culminate in public focus testing – the thought of an outside eye scrutinizing our game adds a lot of pressure to get work done on time!</p>
<p><strong>GJH:</strong> <em>What sacrifices if any did the team members have to make when you decided to band together as a new studio? Did it take any convincing of anyone?<br />
</em><br />
<strong>Melissa Heidrich:</strong> Because we had all gotten along so well, everyone on the team was really excited about the prospect of starting a company together&#8230; but there were definitely doubts. I remember in the beginning having to convince people that making a romance game was a great idea with profit potential. The most difficult part is that we’re self-funded, so we’ve all had to sacrifice a lot in terms of our basic standard of living!  Yes, we survive off Costco snacks, mooching food from others, and mastering the art of stuffing 3 meals’ worth of food into a takeout container from an amazing Indian restaurant that offers $5 buffet lunch! And due to financial woes, we’ve actually had a couple sad stories – the worst was when one team member had to give his three-legged cat away because he could no longer afford vet bills. But amazingly, spirits haven’t been too low, since we’re going through all this together, and we have high hopes for the game we’re creating.</p>
<p><strong>GJH:</strong> <em>Do you think that the success of the studio will lead to new video game jobs with Passion Fruit Games?</em></p>
<p><strong>Melissa Heidrich:</strong> I will have a much better answer for you in April, when our first game comes out! We’re counting on Tiger Eye to do well in order to continue making games together as a studio. Our goal is to sell enough copies to at least be able to say okay, I can survive on this amount of income – let’s keep going and shoot for more success with our next title. But if our game does better than that and we have extra cash flow – you bet we’ll want to hire additional team members so we can produce future games faster. Regardless of the outcome, I think everyone on the team would agree that the experience we’ve gained over the last six months has been worth it.</p>
<p>You can learn more about PassionFruit Games by visiting <a title="PassionFruit Games" href="http://www.passionfruitgames.com/">http://www.passionfruitgames.com/</a>- their first game, Tiger Eye: Curse of the Riddle Box, is now available for pre-order.</p>
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		<title>New Companies, New Jobs, Layoffs</title>
		<link>http://gamejobhunter.com/blog/new-companies-new-jobs-layoffs/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-companies-new-jobs-layoffs</link>
		<comments>http://gamejobhunter.com/blog/new-companies-new-jobs-layoffs/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 22:53:43 +0000</pubDate>
		<dc:creator>Paul Teall</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Video Game Jobs]]></category>
		<category><![CDATA[layoffs]]></category>

		<guid isPermaLink="false">http://gamejobhunter.com/blog/?p=322</guid>
		<description><![CDATA[It&#8217;s been a crazy couple of weeks in the game industry.  First, we had the news last week that EA was laying off 1500 of its employees worldwide.  Then, we had the news today that EA was shutting down Pandemic.  &#8230; <a href="http://gamejobhunter.com/blog/new-companies-new-jobs-layoffs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a crazy couple of weeks in the game industry.  First, we had the <a title="EA Layoffs" href="http://www.joystiq.com/2009/11/09/report-ea-lays-off-staff-at-four-major-divisions/" target="_blank">news</a> last week that EA was laying off 1500 of its employees worldwide.  Then, we had the <a href="http://www.shacknews.com/onearticle.x/61280" target="_blank">news today</a> that EA was shutting down Pandemic.  If you&#8217;re an industry veteran, I&#8217;d almost bet money that you knew someone that was affected &#8211; I&#8217;ve worked at EA in the past, and I had a few friends that were let go.  If you&#8217;re a job hunter, it means that there is suddenly a lot more people looking for jobs.  This can definitely be worrisome, but there ARE still a lot of people hiring.  With EA&#8217;s acquisition of Playfish, the obvious question is whether or not a lot of jobs are just getting shuffled around to casual/social media/mobile game developers.  I had a quick look at Playfish, Playdom and Zynga, and they seem to be hiring for a LOT of positions.  I know, I need to get them to post here.  <img src='http://gamejobhunter.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   They obviously don&#8217;t have 1500+ jobs listed, sooooo&#8230;I&#8217;m not sayin&#8217;&#8230;.I&#8217;m just sayin&#8217;.</p>
<p>We&#8217;ve also had a bunch of new ads and several new companies posting at GameJobHunter over the past few weeks. Here&#8217;s a list of some recent activity:</p>
<ul>
<li><a title="EA Mobile Jobs" href="http://www.gamejobhunter.com/company/ea-mobile" target="_blank">EA Mobile</a> &#8211; Even with the layoffs, EA is still hiring</li>
<li><a title="CCP job" href="http://www.gamejobhunter.com/job/402/senior-programmer-at-ccp/" target="_blank">CCP</a> &#8211; The Eve Online developer signed up to GJH this week</li>
<li><a title="Longtail Studios jobs" href="http://www.gamejobhunter.com/company/longtail-studios" target="_blank">Longtail Studios</a> &#8211; A few new jobs from Longtail went up</li>
<li><a title="Harmonix video game jobs" href="http://www.gamejobhunter.com/company/harmonix" target="_blank">Harmonix</a> &#8211; They&#8217;re keeping busy with the posting (follow <a title="Kevin Fanning on Twitter" href="http://twitter.com/hmxkfan" target="_blank">@HMXkfan</a> on Twitter)</li>
<li><a title="SlateXP jobs" href="http://www.gamejobhunter.com/company/slatexp" target="_blank">SlateXP</a> &#8211; New company that posted their first ad recently</li>
<li><a title="Total Immersion Software Jobs" href="http://www.gamejobhunter.com/company/total-immersion-software-inc" target="_blank">Total Immersion Software </a>- Another first time poster</li>
</ul>
<p>Good luck to everyone that&#8217;s looking!</p>
<p>Paul</p>
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		<title>Maxis and Raven Layoffs</title>
		<link>http://gamejobhunter.com/blog/maxis-and-raven-layoffs/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=maxis-and-raven-layoffs</link>
		<comments>http://gamejobhunter.com/blog/maxis-and-raven-layoffs/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 14:01:46 +0000</pubDate>
		<dc:creator>Paul Teall</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Video Game Jobs]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Raven]]></category>

		<guid isPermaLink="false">http://gamejobhunter.com/blog/?p=289</guid>
		<description><![CDATA[Sad news this week from 2 major developers &#8211; both Maxis and Raven reported sizable staff cuts were made.  Raven apparently laid off about 1/3 (they were at 180 employees) of its staff, and Activision has commented that the studio &#8230; <a href="http://gamejobhunter.com/blog/maxis-and-raven-layoffs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Sad news this week from 2 major developers &#8211; both Maxis and Raven reported sizable staff cuts were made.  Raven apparently laid off about 1/3 (they were at 180 employees) of its staff, and Activision has commented that the studio is scaling back to only having 2 games in development at any given time.  Shacknews followed up that bad news by <a title="Maxis Layoffs" href="http://www.shacknews.com/onearticle.x/60211" target="_blank">reporting</a> that Maxis had also laid off a &#8220;sizable&#8221; portion of its staff.</p>
<p>This is, sadly, nothing new in the game industry.  I&#8217;ve personally been affected by a round of layoffs in the past (from EA in 06), and I have a pretty good idea what these people are going through.  Even if you have an idea that things might not be going well at your studio, it still feels like a punch in the gut when you hear the news.  I was luckily able to land on my feet relatively quickly, and I&#8217;m hoping all of the previous Maxis and Raven employees can do the same.</p>
<p>So what&#8217;s a smart first step if you&#8217;ve been affected?  It&#8217;s been said countless times before, but I think it&#8217;s always worth repeating &#8211; lean on your friends and contacts.  It&#8217;s a relatively small industry, and I&#8217;ve found that even loose contacts generally like to be helpful.  If there&#8217;s a local IGDA chapter in your area, show up to the next meeting and let people know you&#8217;re looking.  Call friends or old co-workers at other studios and see if they&#8217;re hiring, or if they know anyone that is.  Using a job board like <a title="video game jobs" href="http://www.gamejobhunter.com/video-game-jobs" target="_blank">GameJobHunter</a> should be a part of your search, but I&#8217;ll freely admit that a personal contact at a studio is always going to be your best lead.</p>
<p>I&#8217;m in touch with a lot of studio recruiters who post jobs on our site &#8211; if you were at Maxis or Raven and you&#8217;re looking for any leads, feel free to drop us a line (support at gamejobhunter dot com).  I&#8217;m not fishing for referral fees or anything, I&#8217;m happy to set up an intro or pass along a resume if it can help.</p>
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		<title>Game Industry Layoffs &#8211; 6300 Looking for Work</title>
		<link>http://gamejobhunter.com/blog/game-industry-layoffs-6300-looking-for-work/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-industry-layoffs-6300-looking-for-work</link>
		<comments>http://gamejobhunter.com/blog/game-industry-layoffs-6300-looking-for-work/#comments</comments>
		<pubDate>Tue, 12 May 2009 01:02:10 +0000</pubDate>
		<dc:creator>Paul Teall</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Video Game Jobs]]></category>
		<category><![CDATA[layoffs]]></category>

		<guid isPermaLink="false">http://gamejobhunter.com/blog/?p=223</guid>
		<description><![CDATA[This is a sobering article from Gamasutra &#8211; they estimate that around 6300 North American video game developers have been laid off and are on the hunt for a new job.  The past year has seen big developers shedding jobs &#8230; <a href="http://gamejobhunter.com/blog/game-industry-layoffs-6300-looking-for-work/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This is a sobering article from <a title="Game industry layoffs" href="http://www.gamasutra.com/blogs/WandaMeloni/20090508/1344/The_Brief__The_Gaming_Renaissance_Movement.php" target="_blank">Gamasutra</a> &#8211; they estimate that around 6300 North American video game developers have been laid off and are on the hunt for a new job.  The past year has seen big developers shedding jobs and studios shutting their doors, despite the continual drum beat from just about everyone that the games industry is &#8220;recession-proof.&#8221;</p>
<p>As the blog&#8217;s author, Wanda Meloni, points out, this is potentially leading to what she calls a Gaming Renaissance Movement.  I think all of that talent floating around is definitely contributing, but it&#8217;s just one of the factors behind this movement.  It&#8217;s never been easier for a reasonably talented developer (or developers) to create and publish their own game.  Game engines are cheap (Torque, Unity, etc.), stock 3D content can easily be purchased at sites like <a title="3D models" href="http://www.turbosquid.com/" target="_blank">TurboSquid.com </a>, and the number of available distribution channels is growing by the day (iPhone, XBLA, WiiWare, web portals like Big Fish Games, etc.).  I&#8217;m not saying it&#8217;s easy to make money doing this (Jeff Tunnell has a <a title="iphone games" href="http://makeitbigingames.com/2009/03/it-is-not-too-easy-to-make-iphone-games/" target="_blank">great post</a> on his blog about this topic) &#8211; that obviously takes a lot of talent and some luck &#8211; but it&#8217;s easier to TRY than it ever has been.</p>
<p>This is one of the reasons why we started <a title="video game jobs" href="http://www.gamejobhunter.com/" target="_blank">GameJobHunter.com</a> &#8211; to highlight all of these new/small/unique/etc. companies as they sprout up.  People are working on incredible things, and we want to make it easy for people to find their jobs when they&#8217;re looking to grow!  Small studios can be an incredibly refreshing opportunity to someone that&#8217;s been in the industry for a while.  We&#8217;re thrilled when we get to promote a company like <a title="Giant Sparrow" href="http://www.giantsparrow.com/" target="_blank">Giant Sparrow</a> or <a title="thatgamecompany" href="http://thatgamecompany.com/" target="_blank">thatgamecompany</a> by listing their jobs.  Of course, all companies are welcome, but if you know anyone at a  newer or smaller studio that&#8217;s hiring, let them know it&#8217;s free to post their ads with us!</p>
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