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	<title>The GameJobHunter Blog - Video Game Jobs &#187; Eugene</title>
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		<title>Local Video Game Companies &#8211; Eugene</title>
		<link>http://gamejobhunter.com/blog/local-video-game-companies-eugene/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=local-video-game-companies-eugene</link>
		<comments>http://gamejobhunter.com/blog/local-video-game-companies-eugene/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 16:56:29 +0000</pubDate>
		<dc:creator>hailpza</dc:creator>
				<category><![CDATA[Local Profiles]]></category>
		<category><![CDATA[Video Game Companies]]></category>
		<category><![CDATA[Eugene]]></category>

		<guid isPermaLink="false">http://gamejobhunter.com/blog/?p=91</guid>
		<description><![CDATA[As a refresher, the idea behind these profiles is to help people get a better idea what various local game scenes look like.  If you know where the companies are, it makes looking for jobs that much easier. I wavered between a few cities for the next local profile &#8211; the finalists were Denver, Madison, [...]]]></description>
			<content:encoded><![CDATA[<p>As a refresher, the idea behind these profiles is to help people get a better idea what various local game scenes look like.  If you know where the companies are, it makes looking for jobs that much easier.</p>
<p>I wavered between a few cities for the next <a title="Local video game industry" href="http://gamejobhunter.com/blog/category/local-profiles/" target="_blank">local profile</a> &#8211; the finalists were Denver, Madison, Pittsburgh (which made a late push) and Eugene.  I decided on Eugene for a few reasons.  Firstly, I&#8217;ve actually been there.  <img src='http://gamejobhunter.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Secondly, I know a few people from the city and local game scene, so I figured they could point out any glaring mistakes or omissions I&#8217;ve made.</p>
<p>The Eugene game scene is interesting because it&#8217;s not initially obvious WHY there would be a bustling collection of developers in a relatively small northwest college town.  From what I can tell, everything started with <a title="Dynamix Wiki" href="http://en.wikipedia.org/wiki/Dynamix" target="_blank">Dynamix</a>.  When Sierra shut them down in 2001, the ripple effect led to the creation of several new companies and studios.  It seems that just about all of thse companies have a bit of Dynamix DNA in their make-up, and Eugene appears to have been able to both retain that talent and attract lots of new blood.</p>
<p>On to the list&#8230;</p>
<p><strong>Game Studios</strong></p>
<ul>
<li><a title="Garage Games" href="http://www.garagegames.com/" target="_blank">Garage Games</a> &#8211; Founded by several members of the Dynamix founding team.  Producers of the Torque Engine, and developers of the Instant Action web-based gaming platform.  Huge supporters of the indie game development community</li>
<li><a title="PushButton Labs" href="http://pushbuttonlabs.com/" target="_blank">PushButton Labs</a> &#8211; Started by 2 of the Garage Games (and Dynamix) founders and some other key GG vets, these guys have created a FREE Flash gaming engine called <a title="PushButton Engine" href="http://pushbuttonengine.com/" target="_blank">PushButton Engine</a>.  In addition to the engine, they&#8217;re also working on their own title, Grunts: Skirmish.  I&#8217;ve met a few of the guys on the team, and I&#8217;m also a fan of Jeff Tunnell&#8217;s <a href="http://makeitbigingames.com/" target="_blank">blog</a> on making it in the game industry.</li>
<li><a title="Buzz Monkey" href="http://www.buzzmonkey.com/" target="_blank">Buzz Monkey</a> &#8211; Grabbing this directly from their site:  &#8220;The company was founded in 2001 by  					four senior Dynamix employees — Randy Thompson, Jon Milnes, Steve Cordon, and Barry Drew.&#8221;  I actually worked on a game with them, but not at the same time.  The last game I worked on at Tiburon was NFL Street 3, which Buzz Monkey ended up helping on after I left.  That means they ended up with some of my design docs &#8211; I&#8217;m hoping that&#8217;s a good thing, and not a reason for them to hunt me down. <img src='http://gamejobhunter.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </li>
<li><a title="Pipeworks" href="http://www.pipeworks.com/" target="_blank">Pipeworks</a> &#8211; A member of the Foundation 9 family of developers.  Looks like they&#8217;ve worked with some cool IP over the years &#8211; Godzilla, Rampage and Prince of Persia.</li>
<li><a title="Black Jacket Studios" href="http://www.blackjacketstudios.com/" target="_blank">Black Jacket Studios</a> &#8211; I&#8217;m cheating a bit, because these guys are actually in Portland.  But I&#8217;ve met a few of the guys on the team, and I like what they&#8217;re up to.  Plus, they relocated from Eugene, so they make the list.  I&#8217;ve played an early demo of their game <a title="Metal Drift" href="http://www.blackjacketstudios.com/games/" target="_blank">Metal Drift</a>, and it was fun as hell!</li>
<li><a title="Mad Otter Games" href="http://www.madottergames.com/" target="_blank">Mad Otter Games</a> &#8211; Thanks to James Wiley for making this catch.  Mad Otter is behind the Instant Action title &#8220;Ace of Aces.&#8221;  Looks like another Dynamix co-founder is behind this studio.  From their site &#8211; &#8220;The seven Mad Otters have over 103 years of combined game development experience!&#8221;  A century of experience behind their games!</li>
</ul>
<p><strong>Other?</strong></p>
<p>I wasn&#8217;t able to find any local game schools or an IGDA chapter &#8211; am I just missing them?  It seems odd that a community like Eugene wouldn&#8217;t have an IGDA presence, but I couldn&#8217;t find it.  If you know of anything I&#8217;m leaving out, let me know and I&#8217;ll update.</p>
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