Archives For Video Game Jobs

 

Certain Affinity new studio

Photo credit – Certain Affinity Twitter

 

Certain Affinity Job Openings

Certain Affinity is located in Austin, and they just moved into a new studio this month. They’ve been in business for over 10 years, and they’ve helped develop some of the best titles in the industry (think Halo, Call of Duty, and Left 4 Dead). They’re looking to fill some open spots in their new space, and they’ve got several openings listed on their jobs page.

They’ve got openings in Art, Design, QA, Production and more. Check out all their job listings – do any of these look like a fit for you?

Headlander screenshot

 

VFX Artist – Double Fine

Beloved indie developer Double Fine is looking for a VFX artist to work on an unannounced new project. We spotted the opening when it was shared by Double Fine’s Art Director/Project Lead Lee Petty earlier tonight:

 


If you’re a VFX artist who is interested in working on truly innovative titles with industry legend Tim Schafer, this could be your chance. Check out the job listing for more details.

Due Process from Giant Enemy Crab

Giant Enemy Crab is a growing indie startup in Seattle, and they’re working on a tactical SWAT-style shooter called Due Process. They’re looking to fill a couple of key positions on the team, so this could be your chance to get in early with an exciting new team working on a buzzy new title.

Technical Producer

“We’re looking for a full-time Producer to work on our upcoming multiplayer FPS called Due Process. It’s a tactical shooter that heavily focuses on teamwork and coordination. Teams are spawned on procedurally generated levels and are then given time to draw out a plan of attack or defense using SWAT inspired equipment such as breaching charges, flash bang grenades, riot shields, and night vision goggles.”

Multiplayer Cloud Services Administrator/Engineer

  • Your primary responsibilities will include:
  • Analyzing and implementing potential server systems and maintaining their stability during beta and release.
  • Implementing a solution for distribution of small, procedurally-generated maps.
  • Implementing or creating team-based matchmaking system.

See the full posts here:

Giant Enemy Crab Openings

Get the Name Right

Paul Teall —  January 25, 2016 — Leave a comment

I tweeted about this recently, but I figured it was a topic that was maybe worth explaining in more than 140 characters.

I’ve talked in the past about how seemingly minor errors in your resume or cover letter can get you in the reject pile. Think of it this way – if it’s a popular job ad that’s getting a lot of interest, and a recruiter is sifting through dozens and dozens of similar applications, do you want to draw their attention to a careless error in YOUR submission? Of course not. Here’s one of those small mistakes that I’ve seen in many, many submissions – getting the company name wrong.

Seem unbelievable? Something that you would never do? Consider these examples:

  • NCSOFT
  • BioWare
  • Double Fine
  • inXile Entertainment

If you send in a cover letter and say that you’re thrilled to be applying to “NCSoft”, “Bioware”, “DoubleFine”, or “Inxile” – you’ve made an error. Will that minor oversight automatically get you rejected? Why take the chance? How a studio spells its name is an important part of its brand. BioWare decided years and years ago to put that capital W in there for a reason, and I guarantee you that when someone there gets a submission to “Bioware”, it at least catches their eye. How can I guarantee that? I work for TurboSquid, and I’ve reviewed lots of resumes over the years. If someone applies to “Turbosquid” or “Turbo Squid”, I always notice, because that’s not our brand. It just looks incorrect to people on the inside, because it is. It sends a small signal that you haven’t taken the time to figure out how to properly spell the company’s name. Don’t let that be one of the first impressions you make.

If you’re not sure how they handle the spelling, take a few minutes to poke around their site. Don’t just trust the logo, those can be deceiving. It might look like something that’s all caps or one word, but that might be due to their logo font. Find their “About Us” page, and see how they refer the brand there. It’s a small enough thing that it won’t get noticed if you get it right, but there’s a good chance it will be noticed if you get it wrong.

Good luck on the job hunt, everyone!

We missed putting out a post last week, but we’re back at it again this week! Here’s a collection of various job leads that we’ve found from various sources over the past week or so. Hopefully something catches your eye – as always, good luck with your hunt!

  • Big Viking Games is looking for an Associate Producer
  • Adult Swim is looking for a QA Manager in Atlanta
  • Respawn Entertainment has several open positions on their site
  • Treyarch is looking for a temporary Concept Artist on Linkedin
  • Saw a new studio in Boulder, Colorado – Backflip Studios. They’re hiring!
  • DICE has posted a job for Senior QA in Los Angeles on Linkedin
  • Retro Studios (Nintendo) posted an ad for a Technical Animator in Austin on Linkedin
  • It looks like Amazon is doing a big hiring push for their games division – I’ve seen several announcements recently. Here’s a list of their open positions.
  • Found a new studio for the Austin list – PLAYSTUDIOS is working on social/mobile casino games, and it looks like they’re hiring

I found this recent Quora answer to be a thoughtful read. A question was asked about “underrated skills”, and both of these skills are essential, easy to cultivate, and probably rarer than they should be. Take a look at the author’s answer, but both skills related to managing your own time, and delivering what you say you’ll deliver. I find that these are habits that can really help you stand out as a team member, and they are things you can start doing now. I’m always amazed at how quickly that task that I said “yes” to in a meeting vanishes from my mind as soon as I walk out of the meeting room. Don’t just say yes and assume you’ll remember – write it down. Take specific notes about what you said you’ll do, and when you said you’d do it. Then actually do it!

It’s that time. We’re taking our weekly (usually) look around the various corners of the web to see if we can unearth any new tips or leads that might help you find a new job. As always, good luck on the job hunt!

  • Major updates to Austin studio list! We added a few “other organizations”, cost of living info, removed several defunct studios, and added a few new ones.
  • Liz England is a Designer at Insomniac, and she put together a really thorough breakdown of all of the various types of game industry designers. It’s an excellent read if you’re unclear on what being a “Game Designer” might actually entail.
  • Hothead Games has been busy posting new jobs on our site
  • Heather Holmes and members of the Ubisoft Toronto team were at the Ottawa International Games Conference earlier this week, and she participated on a panel about getting into the games industry. We asked if she had any advice to share, and she offered this up:

  • Bioware Edmonton posted several new jobs on our site this week
  • DICE is looking for a contract 3D Artist in Los Angeles on Linkedin
  • If you haven’t noticed the sign-up form on our blog, we’ve got a newsletter now. You should sign up! I promise that we won’t go overboard, we’re planning on doing them about once a month.

We’ve also been working on a new side project. Check out PlayingThis and let us know what you think. The idea is that you can discover new games by seeing what professional game developers are playing. We’re working on a pretty major redesign, so keep an eye on it in the coming weeks…

Clock image courtesy of PixelSquid

It’s time for another Game Job Grapevine, where we share various tips, leads, tweets or stories that will hopefully give you an idea about a potential new job. The list is by no means comprehensive, but it includes various interesting things that have recently caught our attention.

  • First off, sad to hear about Spark Unlimited ceasing game development operations. Good luck to all those who lost their jobs!
  • TIL – Epic also has a studio in the Seattle area (Bellevue), and they’ve got an open dev position listed on Linkedin
  • Big Viking Games is looking for a Photoshop Artist at their London, Ontario office
  • Glu Mobile is hiring…a lot. Dozens of recent jobs posted on Linkedin.
  • Machine Zone is hiring….maybe even more. Dozens of recent jobs posted on Linkedin.
  • Infinity Ward has several open positions, including some short-term contract Environment Art slots
  • Finally, DICE is looking for audio designers in Sweden:

Here’s a few recent things that we’ve either updated on our site or caught whiff of from around the web. Take a look, and see if any of these might give you a lead on a new job!

As we mentioned last week, we’re playing with this new post format where we share potential leads from wherever we might hear about them. Hopefully it gives you some ideas! As always, good luck on your job hunt.

  • EA has a list of weekly “hot jobs”, and it was shared by @ShandaRecruiter:

Our goal at GameJobHunter is to help people find jobs. We strive to be a resource that’s useful for everyone that’s looking for a job in games. We have a lot of companies that post ads directly with us (which we really appreciate!), but there are a LOT more open jobs out there at any given moment. We hope our job listings and city pages are helpful for you, but we wanted to do a little more. We see or hear about companies posting jobs all the time, and we wanted to pass some of that info on to you. Every so often we’ll do a quick post that collects links, tweets, or job page updates that might give you some ideas about a studio doing a new hiring push. As always, good luck on your job hunt!