Local Video Game Companies – Austin Part 1

Austin is next up in my series on local video game developer profiles, and it has more companies than any of the cities I’ve done so far.  I’ve actually tried to focus on less well-known hubs with previous profiles, but I figured it was time to hit one of the major cities.
As always, I’m [...]

Local Video Game Companies – Toronto

For the 5th in my series of local video game developer profiles, I’ve settled on Toronto.  I saw the news a few days ago that Ubisoft was opening a new studio in Toronto later this year that was going to eventually create 800 new jobs, so it seemed like a good time to shine [...]

Local Video Game Companies – Dallas

I’ve decided on Dallas as the next city in my series of Local Video Game Company Profiles.  If you haven’t read any of the others, the idea is to try and document the video game companies, schools and organizations in a local market.  Instead of starting with gaming cities that everyone knows about (like [...]

Local Video Game Companies – Salt Lake City

For those new to the series, here’s the standard refresher:  the idea behind these profiles is to help people get a better idea what various local game scenes look like.  If you know where the companies are, it makes looking for jobs that much easier.  I’ve mentioned this before, but this site is invaluable [...]

Local Video Game Companies – Eugene

As a refresher, the idea behind these profiles is to help people get a better idea what various local game scenes look like.  If you know where the companies are, it makes looking for jobs that much easier.
I wavered between a few cities for the next local profile – the finalists were Denver, Madison, [...]

Local Video Game Companies – Orlando

I mentioned a while back that I thought it would be interesting to start putting together some “local game industry” profiles, with an emphasis on cities that weren’t the first 4 or 5 you think of when you think development hubs.  Since I live in Orlando and am pretty familiar with the local scene, [...]