Super Fancy Pants Adventure Screenshot

I want to briefly interrupt your job search to bring you a game recommendation. We don’t typically do this on GameJobHunter, but I’m making an exception here. If you didn’t know this already, we’re located in New Orleans, which is also where Super Fancy Pants Adventure was developed by Brad Borne. I met Brad several years ago at one of the inaugural New Orleans game dev meetups. I think there were maybe 5 of us there that night, and these days the meetups usually attract 30-40 people. It’s been great to watch the community grow, and it’s also been fun to watch this game come along during that time. I’ve played it in many states over the years, and it’s always been a lot of fun. The levels are always high on creativity, and Mr. Fancy Pants is a joy to control.

So go check this one out when it launches on Steam this week on September 20th! Support an indie dev who has built a true labor of love. Check out some of the glorious platforming action in the trailer:

 

Certain Affinity new studio

Photo credit – Certain Affinity Twitter

 

Certain Affinity Job Openings

Certain Affinity is located in Austin, and they just moved into a new studio this month. They’ve been in business for over 10 years, and they’ve helped develop some of the best titles in the industry (think Halo, Call of Duty, and Left 4 Dead). They’re looking to fill some open spots in their new space, and they’ve got several openings listed on their jobs page.

They’ve got openings in Art, Design, QA, Production and more. Check out all their job listings – do any of these look like a fit for you?

Headlander screenshot

 

VFX Artist – Double Fine

Beloved indie developer Double Fine is looking for a VFX artist to work on an unannounced new project. We spotted the opening when it was shared by Double Fine’s Art Director/Project Lead Lee Petty earlier tonight:

 


If you’re a VFX artist who is interested in working on truly innovative titles with industry legend Tim Schafer, this could be your chance. Check out the job listing for more details.

inXile Entertainment - Mage's Tale

 

VFX Artist – inXile Entertainment

inXile opened a 2nd location in New Orleans in late 2015, and they’ve been steadily growing the studio since then. Want to work on some of their modern takes on classic RPG titles? They’re looking for an experienced Visual Effects Artist to join the team, so this could be your chance.

“Ideal candidate is comfortable working with 3D packages and effects software to create all kinds of VFX (fire, explosions, spells, ambient FX and more), will be able to mockup, create complete Visual effects, and refine them in-engine.”

Learn More:

VFX Artist Job Ad

Due Process from Giant Enemy Crab

Giant Enemy Crab is a growing indie startup in Seattle, and they’re working on a tactical SWAT-style shooter called Due Process. They’re looking to fill a couple of key positions on the team, so this could be your chance to get in early with an exciting new team working on a buzzy new title.

Technical Producer

“We’re looking for a full-time Producer to work on our upcoming multiplayer FPS called Due Process. It’s a tactical shooter that heavily focuses on teamwork and coordination. Teams are spawned on procedurally generated levels and are then given time to draw out a plan of attack or defense using SWAT inspired equipment such as breaching charges, flash bang grenades, riot shields, and night vision goggles.”

Multiplayer Cloud Services Administrator/Engineer

  • Your primary responsibilities will include:
  • Analyzing and implementing potential server systems and maintaining their stability during beta and release.
  • Implementing a solution for distribution of small, procedurally-generated maps.
  • Implementing or creating team-based matchmaking system.

See the full posts here:

Giant Enemy Crab Openings

Get the Name Right

Paul Teall —  January 25, 2016 — Leave a comment

I tweeted about this recently, but I figured it was a topic that was maybe worth explaining in more than 140 characters.

I’ve talked in the past about how seemingly minor errors in your resume or cover letter can get you in the reject pile. Think of it this way – if it’s a popular job ad that’s getting a lot of interest, and a recruiter is sifting through dozens and dozens of similar applications, do you want to draw their attention to a careless error in YOUR submission? Of course not. Here’s one of those small mistakes that I’ve seen in many, many submissions – getting the company name wrong.

Seem unbelievable? Something that you would never do? Consider these examples:

  • NCSOFT
  • BioWare
  • Double Fine
  • inXile Entertainment

If you send in a cover letter and say that you’re thrilled to be applying to “NCSoft”, “Bioware”, “DoubleFine”, or “Inxile” – you’ve made an error. Will that minor oversight automatically get you rejected? Why take the chance? How a studio spells its name is an important part of its brand. BioWare decided years and years ago to put that capital W in there for a reason, and I guarantee you that when someone there gets a submission to “Bioware”, it at least catches their eye. How can I guarantee that? I work for TurboSquid, and I’ve reviewed lots of resumes over the years. If someone applies to “Turbosquid” or “Turbo Squid”, I always notice, because that’s not our brand. It just looks incorrect to people on the inside, because it is. It sends a small signal that you haven’t taken the time to figure out how to properly spell the company’s name. Don’t let that be one of the first impressions you make.

If you’re not sure how they handle the spelling, take a few minutes to poke around their site. Don’t just trust the logo, those can be deceiving. It might look like something that’s all caps or one word, but that might be due to their logo font. Find their “About Us” page, and see how they refer the brand there. It’s a small enough thing that it won’t get noticed if you get it right, but there’s a good chance it will be noticed if you get it wrong.

Good luck on the job hunt, everyone!

This is the time of year that people spend time considering how they’re going to improve themselves. Goals are set, resolutions are made. That’s what got me thinking about this post, but it isn’t something that should only be considered around the impending new year. If you’re in the process of hunting for a job, it’s helpful to ask yourself this question often – “what am I doing to get better?” If you’re spending time improving one of your skills (or learning something new entirely), that’s going to help you in the interview process in several ways. If you’re not spending any time trying to get better at something -well, you should probably start, because you’re competing against other job hunters who are.

The primary benefit of improving/learning a skill is obvious – you’re (hopefully) getting better at something that will help you get a job. Beyond that, your learning process can be a great thing to bring up during interviews. Spend some time thinking about things like:

  • How do you stay on top of current trends in your field?
  • How do you go about learning a new skill? What resources do you use?
  • Is there a skill/tool/programming language that you taught yourself? How did you do it?
  • How long did it take you to master or become adept at a new skill? What were the biggest challenges?

Be ready to discuss things like that, as they have the potential to take an interview in some interesting directions. When I’m interviewing people, I love to hear about how they are learning things on their own time. It gives you some insight into how they might approach a unique challenge if they end up working side-by-side with you!

Don’t be afraid to bring up things that you learning/improving that aren’t directly related to the job you’re applying for. Learning how to cook? Play an instrument? Speak French? Those can all be interesting discussion points in an interview as well. They help give the interviewer more insight into who you are, and how you might fit in with the team.

inXile Entertainment just announced that they will be opening an additional studio in New Orleans. CEO Brian Fargo and President Matthew Findley were on hand to make the announcement at the space that they will soon be calling home. During the announcement, the pair said that the decision happened very quickly, and was based largely on the package that the state of Louisiana was able to offer through its “Digital Interactive Media and Software Development Incentive.”

inXile will continue to maintain a presence at its original Newport Beach location, but will be actively looking to hire for the New Orleans location in the very near future. Findley will be making the move to New Orleans, while Fargo will be staying in Newport Beach.

inXile

We missed putting out a post last week, but we’re back at it again this week! Here’s a collection of various job leads that we’ve found from various sources over the past week or so. Hopefully something catches your eye – as always, good luck with your hunt!

  • Big Viking Games is looking for an Associate Producer
  • Adult Swim is looking for a QA Manager in Atlanta
  • Respawn Entertainment has several open positions on their site
  • Treyarch is looking for a temporary Concept Artist on Linkedin
  • Saw a new studio in Boulder, Colorado – Backflip Studios. They’re hiring!
  • DICE has posted a job for Senior QA in Los Angeles on Linkedin
  • Retro Studios (Nintendo) posted an ad for a Technical Animator in Austin on Linkedin
  • It looks like Amazon is doing a big hiring push for their games division – I’ve seen several announcements recently. Here’s a list of their open positions.
  • Found a new studio for the Austin list – PLAYSTUDIOS is working on social/mobile casino games, and it looks like they’re hiring

I found this recent Quora answer to be a thoughtful read. A question was asked about “underrated skills”, and both of these skills are essential, easy to cultivate, and probably rarer than they should be. Take a look at the author’s answer, but both skills related to managing your own time, and delivering what you say you’ll deliver. I find that these are habits that can really help you stand out as a team member, and they are things you can start doing now. I’m always amazed at how quickly that task that I said “yes” to in a meeting vanishes from my mind as soon as I walk out of the meeting room. Don’t just say yes and assume you’ll remember – write it down. Take specific notes about what you said you’ll do, and when you said you’d do it. Then actually do it!

It’s that time. We’re taking our weekly (usually) look around the various corners of the web to see if we can unearth any new tips or leads that might help you find a new job. As always, good luck on the job hunt!

  • Major updates to Austin studio list! We added a few “other organizations”, cost of living info, removed several defunct studios, and added a few new ones.
  • Liz England is a Designer at Insomniac, and she put together a really thorough breakdown of all of the various types of game industry designers. It’s an excellent read if you’re unclear on what being a “Game Designer” might actually entail.
  • Hothead Games has been busy posting new jobs on our site
  • Heather Holmes and members of the Ubisoft Toronto team were at the Ottawa International Games Conference earlier this week, and she participated on a panel about getting into the games industry. We asked if she had any advice to share, and she offered this up:

  • Bioware Edmonton posted several new jobs on our site this week
  • DICE is looking for a contract 3D Artist in Los Angeles on Linkedin
  • If you haven’t noticed the sign-up form on our blog, we’ve got a newsletter now. You should sign up! I promise that we won’t go overboard, we’re planning on doing them about once a month.

We’ve also been working on a new side project. Check out PlayingThis and let us know what you think. The idea is that you can discover new games by seeing what professional game developers are playing. We’re working on a pretty major redesign, so keep an eye on it in the coming weeks…

Clock image courtesy of PixelSquid