inXile Entertainment just announced that they will be opening an additional studio in New Orleans. CEO Brian Fargo and President Matthew Findley were on hand to make the announcement at the space that they will soon be calling home. During the announcement, the pair said that the decision happened very quickly, and was based largely on the package that the state of Louisiana was able to offer through its “Digital Interactive Media and Software Development Incentive.”

inXile will continue to maintain a presence at its original Newport Beach location, but will be actively looking to hire for the New Orleans location in the very near future. Findley will be making the move to New Orleans, while Fargo will be staying in Newport Beach.


We missed putting out a post last week, but we’re back at it again this week! Here’s a collection of various job leads that we’ve found from various sources over the past week or so. Hopefully something catches your eye – as always, good luck with your hunt!

  • Big Viking Games is looking for an Associate Producer
  • Adult Swim is looking for a QA Manager in Atlanta
  • Respawn Entertainment has several open positions on their site
  • Treyarch is looking for a temporary Concept Artist on Linkedin
  • Saw a new studio in Boulder, Colorado – Backflip Studios. They’re hiring!
  • DICE has posted a job for Senior QA in Los Angeles on Linkedin
  • Retro Studios (Nintendo) posted an ad for a Technical Animator in Austin on Linkedin
  • It looks like Amazon is doing a big hiring push for their games division – I’ve seen several announcements recently. Here’s a list of their open positions.
  • Found a new studio for the Austin list – PLAYSTUDIOS is working on social/mobile casino games, and it looks like they’re hiring

I found this recent Quora answer to be a thoughtful read. A question was asked about “underrated skills”, and both of these skills are essential, easy to cultivate, and probably rarer than they should be. Take a look at the author’s answer, but both skills related to managing your own time, and delivering what you say you’ll deliver. I find that these are habits that can really help you stand out as a team member, and they are things you can start doing now. I’m always amazed at how quickly that task that I said “yes” to in a meeting vanishes from my mind as soon as I walk out of the meeting room. Don’t just say yes and assume you’ll remember – write it down. Take specific notes about what you said you’ll do, and when you said you’d do it. Then actually do it!

It’s that time. We’re taking our weekly (usually) look around the various corners of the web to see if we can unearth any new tips or leads that might help you find a new job. As always, good luck on the job hunt!

  • Major updates to Austin studio list! We added a few “other organizations”, cost of living info, removed several defunct studios, and added a few new ones.
  • Liz England is a Designer at Insomniac, and she put together a really thorough breakdown of all of the various types of game industry designers. It’s an excellent read if you’re unclear on what being a “Game Designer” might actually entail.
  • Hothead Games has been busy posting new jobs on our site
  • Heather Holmes and members of the Ubisoft Toronto team were at the Ottawa International Games Conference earlier this week, and she participated on a panel about getting into the games industry. We asked if she had any advice to share, and she offered this up:

  • Bioware Edmonton posted several new jobs on our site this week
  • DICE is looking for a contract 3D Artist in Los Angeles on Linkedin
  • If you haven’t noticed the sign-up form on our blog, we’ve got a newsletter now. You should sign up! I promise that we won’t go overboard, we’re planning on doing them about once a month.

We’ve also been working on a new side project. Check out PlayingThis and let us know what you think. The idea is that you can discover new games by seeing what professional game developers are playing. We’re working on a pretty major redesign, so keep an eye on it in the coming weeks…

Clock image courtesy of PixelSquid

Hey, everyone! It’s time to take another peek around the game job hunting landscape to see if we can find some new opportunities to share with you. We try to do this weekly, and we check a variety of sources to try and find information that we can pass on to you. Here’s some things we’ve seen recently:

  • We added Puny Human to our list of Raleigh studios
  • Speaking of Raleigh, Boss Key continues to add new positions on its site
  • Filament Games, an educational game developer, has several open positions in Madison
  • Gameloft posted several new jobs yesterday on our site
  • Rising Tide Games, a relatively new startup focusing on social and casino games, is hiring in NY and Austin
  • Sucker Punch has been busy spreading the word about several new jobs
  • Armature Studios, in Austin, posted a couple new jobs on our site
  • Big Viking Games is looking for an Intermediate Software Developer

That’s it for this week. Good luck on your search!

It’s time for another Game Job Grapevine, where we share various tips, leads, tweets or stories that will hopefully give you an idea about a potential new job. The list is by no means comprehensive, but it includes various interesting things that have recently caught our attention.

  • First off, sad to hear about Spark Unlimited ceasing game development operations. Good luck to all those who lost their jobs!
  • TIL – Epic also has a studio in the Seattle area (Bellevue), and they’ve got an open dev position listed on Linkedin
  • Big Viking Games is looking for a Photoshop Artist at their London, Ontario office
  • Glu Mobile is hiring…a lot. Dozens of recent jobs posted on Linkedin.
  • Machine Zone is hiring….maybe even more. Dozens of recent jobs posted on Linkedin.
  • Infinity Ward has several open positions, including some short-term contract Environment Art slots
  • Finally, DICE is looking for audio designers in Sweden:

Here’s a few recent things that we’ve either updated on our site or caught whiff of from around the web. Take a look, and see if any of these might give you a lead on a new job!

As we mentioned last week, we’re playing with this new post format where we share potential leads from wherever we might hear about them. Hopefully it gives you some ideas! As always, good luck on your job hunt.

  • EA has a list of weekly “hot jobs”, and it was shared by @ShandaRecruiter:

Our goal at GameJobHunter is to help people find jobs. We strive to be a resource that’s useful for everyone that’s looking for a job in games. We have a lot of companies that post ads directly with us (which we really appreciate!), but there are a LOT more open jobs out there at any given moment. We hope our job listings and city pages are helpful for you, but we wanted to do a little more. We see or hear about companies posting jobs all the time, and we wanted to pass some of that info on to you. Every so often we’ll do a quick post that collects links, tweets, or job page updates that might give you some ideas about a studio doing a new hiring push. As always, good luck on your job hunt!

We had a game dev Meetup in New Orleans recently, and I was chatting with a developer who just recently moved to the city. He had worked for Nickelodeon, and he mentioned that he had worked on Neopets. I had met the Neopets founders at GDC many years ago, and we ended up bumping into each other at several parties and hung out a fair amount. So me and this developer swapped a few stories about our mutual acquaintances, and chuckled briefly about how small the industry is.

That got me thinking about how important that really is, and gave me the idea for this blog post. If you’ve had anything to do with games, I’m sure you’ve had someone give you the “it’s a small industry” line. It’s repeated so often that it almost sounds trite, but it really can have a huge impact on your career in games. One of the most important pieces of advice I would give to anyone getting into games is just to be professional. Be nice. Don’t be an asshole. You never know when a former coworker might end up having a say in whether or not a studio should hire you.

I wanted to illustrate that a bit using my own career as an example. I hope this doesn’t sound like bragging, that is not my intent at all. I’ve worked at 2 games studios, EA (Tiburon) and THQ (Volition). I’ve attended a few conferences over the years. I currently work at TurboSquid, which is used by many game studios, but we don’t do any game dev ourselves. I also help run this site and another new game-related site, PlayingThis. I help run the local game dev Meetup here in New Orleans. I am NOT, in any way, a famous game industry figure.

Using the “Six Degrees” idea, I’m going to look at a few well-known industry people, and see how closely I’m linked to them. This is not meant to show how influential I am – none of these people would have any idea who I am if they bumped into me on the street. But, if they were ever looking at my resume, they could pretty easily find someone to ask if I was worth hiring. The last thing you want at that stage is some former co-worker who you treated like garbage to say, “him/her? No way, they’re totally toxic!”

  • Tim Schafer – Founder, Double Fine: 2nd degree. At least 2 former Tiburon co-workers are at Double Fine.
  • Don Mattrick – CEO, Zynga:  2nd degree. Former execs at Tiburon worked with Don at EA and Zynga.
  • Cliff Bleszinski – Founder, Boss Key:  2nd degree. Former Volition co-worker now at Boss Key.
  • Harvey Smith – Creative Director, Arkane:  2nd degree. 1 former Volition and 1 former Tiburon co-worker each worked with Harvey at Midway.
  • Warren Spector – Former President of Junction Point:  2nd degree. 1 former Tiburon co-worker worked at Junction Point.
  • Gabe Newell – President, Valve:  2nd or 3rd. 2 former co-workers at Valve. I assume they have met Gabe directly, if not, they work with someone who has.
  • Brenda and John Romero – both famous for lots of stuff:  2nd and 3rd degree, respectively. I know the former Orlando game community organizer through IGDA meetups, and he is connected to Brenda.

Again, I hope this doesn’t read as boastful – pretty much anyone who has worked in games for more than a few years could get similar results. It’s meant to be a word of caution. I specifically picked recognizable names to make a point, but think of all of the other Producers, QA Leads, Dev Managers, Recruiters, etc. where you would see similar results.

I’ll use another related example from my career to help highlight the point. Imagine someone junior to you makes a mistake that impacts you. Take a moment to consider that the Tester or Art Intern that you’re frustrated with will not always be in that same role – some people advance quickly in their careers, and in ways you might not expect. I’ve worked with many people in modest roles who climbed into very influential positions. I’ll list out a few examples, indicating the role a person was in when I first worked with them and their current role:

  • QA Tester to Director of Design (2 people, actually)
  • QA Tester to Principal Designer
  • HR Intern to Senior Recruiter
  • Receptionist to Art Outsourcing Manager
  • Environment Artist to Director of Studio Art
  • Associate Producer to Studio Director
  • UI Artist to Studio Artist Manager
  • UI Artist to Studio Art Director

Connections like these can absolutely make or break your chances of getting hired! I didn’t even really have to cherry pick these – I had a couple in mind when I started, and then I spent 10 minutes flipping through Linkedin for more.

Saying “be professional and don’t be an asshole” sounds so obvious, but I have worked with people who have not followed that rule. There are people I would not want to work with again, no matter how good they were. Is that how you want to be known in this small industry? Is it worth the risk?

We’ve got another recruiter quick tip, this one from Nadine Rossignol from Armature Studios in Austin. If you’re thinking about a casual studio drop-by to ask about openings, check out Nadine’s tip:

Don’t just show up at a studio to pass in your resume in person, or for any other reason! The people who work at the studio are busy individuals who most likely don’t take kindly to interruptions in their daily work flow. And game companies generally do not give studio tours to potential applicants. If you are interested to applying for a job, go to the studio’s web site. On their site will be instructions on how to apply for the job electronically, whether that be via an email address or filling out an application form directly on the site.

I’ve had this happen a couple of times, and it’s just not a good idea. Catching people at at studio off guard usually ends up leading to an uncomfortable situation. Talking to viable candidate takes time and preparation – you’re giving people neither if you just walk into the lobby. It might feel like making direct contact can help you get noticed in the interview process, but it will almost definitely have the opposite effect.